CTTT By-Laws

The official 2026 by-laws document contains comprehensive rules and regulations for the Cape Town Table Tennis League. This document is essential reading for all participants.

Document Contents:

The by-laws cover all aspects of league operation including:


Important: All players, team captains, and club officials must familiarize themselves with these by-laws. The complete document is available for download above.



Cape Town Table Tennis (Formerly Western Province Table Tennis established 1996)Affiliated to the S.A.T.T.BBy-Laws (As Amended Jan. 2025)

1. AFFILIATION

1.1 The Annual Affiliation fee of Clubs and Players shall be as proposed by the CTTT Executive at the Annual General Meeting of the Organisation, and approved by a majority vote.

2. REGISTRATION

2.1 All Clubs, and their Players wishing to participate in League Teams must be in good standing with the organisation, and registered with the CTTT Treasurer, and M & R Secretary, via their Club's League Representative, prior to their participation in the League programme.

2.1.1 All teams shall be registered on the official League Team Entry Form with the names of the players that will compete in those teams. No teams shall be accepted if the players' names are not declared.

2.1.2 Clubs are required to pay the Club, Team and Player Registration IN FULL at the Registration Meeting. Clubs rendering payment directly into CTTT account or via EFT MUST submit a proof of payment together with the registration forms.

2.1.3 A club is permitted to change the status of a member from player to social member only if the said member has not participated in any league fixtures. If a registration fee had been paid for said member then a club may apply for a refund; or the registration fee may be allocated to a new member.

2.2 Notwithstanding the above, subsequent additional Player Registrations will be accepted after the initial Teams have been submitted provided that, the Player is in good standing with the Organisation.

2.2.1 Also that the current League fee is received from the Club by CTTT within 7 days of the player's participation with proof of payment to the M&R Secretary. Failing which, all matches played by the Player will be forfeited {see also clause 2.7}.

2.3 No person, shall play in league matches unless he/she has been registered as a league player by their club.

2.3.1 A player registered as a Social player may only play in tournaments.

2.4 No transfer will be considered by the Executive Committee unless the player concerned is in good standing with his/her club. Also has informed their club of their intention to transfer, and obtained, and completed the Transfer Form, signed and approved by their existing club official, and the official of the club that they intend joining. Then submitted to the CTTT Executive for accreditation prior to participation in the league programme.

2.5 No player shall play in any league match unless he/she has resided seven (7) days in the Cape Town region.

2.6 No player registered outside Cape Town shall be permitted to play in CTTT leagues prior to forwarding a clearance to the CTTT Executive from the previous organisation. Also where applicable, the official body of the last Country of participation.

2.7 Any club playing an ineligible player shall forfeit to the opposing team all points in respect of matches in which such player participated and a fine of R200 will be imposed on the club of the defaulting team.

2.8 Registration fees per annum shall be:

2.8.1 Club Affiliation

2.8.2 The category of fees shall be: Senior League: Team Registration, Senior Player, Junior Playing in the Senior League, Player with Disability, Veteran 60 to 70, Veteran 70+. Veterans 70+ shall not be liable for fees. Players registered as "social players" by their club are not liable for registration fees unless subsequently used in the Junior or Senior Leagues.

2.8.3 Club, team and player registration fees are to be set at the Annual General Meeting.

3. LEAGUE COMPETITIONS AND FIXTURES

3.1 Each division shall consist of a maximum of twelve (12) teams, playing each other on a "home and away" basis. Each team shall consist of a maximum of six (6) registered players per team.

3.2 No club may enter more than three (3) teams in any division.

3.3 There shall be promotion/relegation between divisions, the Clubs of the two top teams in each league having the first option of replacing the bottom two teams in the division above, for the following new Season.

3.4 In the event of two or more teams tying for the top or bottom positions of any division, then the following method will be used to break the tie: 1) Matches won and lost; 2) Games won and lost. If a further tie results, a play-off fixture shall decide the issue.

3.5 When formatting the new Season's League programme and there are less than the agreed number of teams in any of the leagues, clubs are allowed to apply with written motivation to fill any vacancy that may arise.

3.6 Acceptance into the Premier division is subject to clubs entering and maintaining at least one additional team for each Premier team, in any other division.

3.7 Should a team fail to fulfil three (3) consecutive fixtures, the Match and Registration Secretary shall have the authority to withdraw the team and to adjust the points scored by all teams in the division involved.

4. MATCHES AND TEAMS

4.1 Clubs shall play all fixtures on the date and at the place set down in the official fixtures of the Organisation.

4.1.1 Club teams with foreseen impediments to their scheduled league fixture are encouraged to bring their match forward with the agreement of their opponents.

4.1.2 Once a date has been agreed, the M&R is to be notified of the arrangement prior to the Fixture being played.

4.2 Where a Club's premises are not available on the home night/day of a league fixture they are entitled to request their opposition to swap to an away fixture.

4.3 Postponement of fixtures: No postponements will be condoned. In the event of serious unforeseen circumstances arising, permission of the M&R Secretary must be sought.

4.3.1 In the event of scheduled load shedding, a fixture swap may be arranged, or the home team may provide an alternative venue. Should unscheduled load shedding occur, the M & R Secretary needs to be alerted immediately.

4.4 A team shall consist of no more than four (4) players, three (3) of whom shall play two (2) singles matches each, and two (2) of whom shall play one (1) doubles match of which H3 and V3 must be part of.

4.5 Fixtures must be played according to the following system: H1 vs V1, H2 vs V2, H3 vs V3, Doubles, H1 vs V2, H3 vs V1, H2 vs V3. Each fixture shall consist of seven (7) individual matches. All matches will be best of five (5) games. The winner of a fixture shall be the team which wins the majority of the matches.

4.6 The result of each fixture shall be noted on the Organisation's current official score card and submitted via social media to the M&R Secretary to the relevant Captains' group directly after the completion of the fixture by both team captains. Failure to submit in time will result in the match being declared null and void and both clubs shall be fined R150 each.

4.7 Points will be awarded as follows: Win = 2 points, Loss = 1 point, Walkover = 0 points.

4.8 Commencement of league play: The scheduled time for the commencement of league fixtures shall be 19h30. No delays are permitted.

4.8.1 If a team is unable to be present at the appointed time and has advised its opposing team's captain timeously of a valid reason for the delay, they may agree to delay the start, but not later than 20h30.

4.8.2 Should an entire team arrive late without advising opponents, they shall forfeit one (1) match for every completed period of fifteen (15) minutes from the scheduled time, up to 20h30 where-after the fixture shall be forfeit. A fine of R50 per match forfeited, or R200 if the entire fixture is forfeited.

4.8.5 Should an entire team not arrive for a scheduled fixture, a walkover match card should be completed by the non-defaulting team captain plus a R200 fine on the defaulting team. Two (2) fixture points shall be awarded to the non-defaulting team.

4.9 If only two (2) members of a team are present, that team shall forfeit the singles matches which the third player would have played and the doubles match plus a R150 FINE.

4.10 A 2-player team is allowed to win the fixture if they win all 4 of their singles matches.

4.12 A Player may only be used as a substitute for a maximum of 5 times in any higher division team for the season.

4.13 A Player may play in two Fixtures in a League Week, providing that one of these is an unscheduled Match or is substituting into a higher division. (But not on the same night).

4.14 Clubs having more than one (1) team in any division may NOT rotate the players in such teams in the same division.

4.17 A player's first match of the season must be in the team that the player was registered in.

4.18 No substitutions are allowed during fixture week 1 and the last 3 fixtures of the season.

5. KNOCK-OUT COMPETITION

5.1 A knock-out (KO) fixture shall consist of a 7-match scorecard of 6 singles matches and one (1) doubles match, each best of 5 games. Fixtures must be played according to the following system: H1 vs V2, H2 vs V1, H3 vs V3, Doubles, H1 vs V1, H3 vs V2, H2 vs V3.

5.2 All KO fixtures are to commence at 7.30pm.

5.3 A team shall consist of 3 players or more but none of these players will be allowed to play in any other KO team.

5.9 The first team to win 4 matches determines a result, and the match may at this point be terminated.

5.13 All players are Cup-Tied to the knock-out team that they are registered in. They may at no stage play in any other knock-out team.

5.14 The first round losers of all divisions shall play in a Plate Competition.

6. TOURNAMENTS

6.1 No open tournaments results shall be taken for the purpose of grading without the sanction of the Executive Committee.

6.2 Seeding for all CT Closed tournaments shall be in accordance with the CTTT current official grading list.

6.4 Clubs shall be held responsible for the non-payment of entry fees of their members.

7. COLOURS AND UNIFORMS

7.1 Players shall play league matches in their Club Colours which shall be registered with CTTT.

7.2 Where a club has registered more than one colour, every member of the team is to be dressed in the same combination of the registered colours.

8. EQUIPMENT

8.1 Only balls approved by the ITTF shall be used in league matches and open championships.

9. PENALTIES AND FINES

9.1 Fines for the offences will be levied:

9.2 Should any affiliated Club or Association fail to pay its annual fee by the date stipulated, the Treasurer shall give such Club ten (10) days notice to pay. Should the Club fail to respond it shall be automatically suspended until outstanding liabilities are satisfied.

9.3 Clubs which fail to attend Meetings shall be fined: Annual General Meetings R300; Other General Meetings R200.

9.4 Any player who does not play in his/her club colours in league and knockout fixtures shall be fined R50 for every occasion. The player's club will be invoiced and the club must recover the money from the player.

7 Match Scorecard

The official 7-match scorecard is used to record match results for all league fixtures. This scorecard must be completed for every league match.

Scorecard Features:

  • Team Information - Space for both team names and details
  • Player Listings - Complete roster for both teams
  • Match Results Grid - Individual match outcome recording
  • Score Tracking - Game-by-game score recording
  • Totals Section - Team match totals and winner determination
  • Official Signatures - Captain and official sign-off areas

Instructions for Use:

  1. Download and print the PDF scorecard before your match
  2. Fill in team names, date, and venue information
  3. List all players for both teams in the designated areas
  4. Record individual match results as they are completed
  5. Keep running totals of games won/lost
  6. Both team captains must sign the completed scorecard
  7. Submit results online within 24 hours of the match
Important: Scorecards must be completed in full and signed by both team captains to be considered official.

League Fixtures

The complete fixture list for all divisions in the Cape Town Table Tennis League.

Fixture Information Includes:

  • Match Dates - All scheduled match dates for the season
  • Team Pairings - Home and away team assignments
  • Division Breakdown - Fixtures organized by division
  • Round Information - League round structure
  • Venue Details - Home team venue information
  • Contact Information - Team captain contact details

Important Notes:

  • Matches must be played on the scheduled date unless both teams agree to postponement
  • Postponed matches must be completed within 14 days
  • Home teams are responsible for providing venue and equipment
  • Results must be submitted within 24 hours of completion
Tip: Use the online fixtures page for the most up-to-date match information and results.

CTTT Calendar

The official Cape Town Table Tennis League calendar showing all important dates and events for the season.

Calendar Includes:

  • Season Start & End Dates - Key season milestones
  • Registration Deadlines - Player and team registration cutoffs
  • Match Rounds - League round start and end dates
  • Tournament Dates - Special tournaments and events
  • Committee Meetings - League committee meeting schedule
  • Awards Ceremony - End of season celebration
  • Holiday Breaks - Scheduled breaks in the league calendar

Key Dates:

  • Season Commencement: February
  • Mid-Season Break: June/July
  • Season Conclusion: November
  • Awards Ceremony: December
Stay Updated: Download the calendar to keep track of all important league dates and deadlines.